Friday, April 12, 2013

The Art of Bioshock Infinite

The Art of Bioshock Infinite

author: Ken Levine

name: Wayne

average rating: 4.33

book published: 2013

rating: 4

read at: 2013/04/12

date added: 2013/04/12

shelves: graphic-novels

review:

An excellent look at the artistic evolution of one of the most visually creative games, Bioshock Infinite. Irrational Games has created unique and immersive environments and horrifying opponents for their Bioshock games and the newest game is no exception.



The book begins with a forward by Ken Levine who is Creative Director at Irrational Games. He discusses the perception of the creative process and the reality. It's a one page introduction, but one of the best I've read recently.



From there, aspects of the game are presented, mostly in their idea form. There are early design concepts and treatments for the main characters Booker DeWitt and Elizabeth as well as finished drawings. The evolution of the floating city, Columbia is shown, as well as Songbird, the Vox Populi, enemies you will encounter and normal citizens. Also included are the weapons, devices and machines encountered throughout the game. The section showing the Vigors bottles is particularly beautiful.



Everything is presented from sketches to watercolors to finished digital rendering. The art is detailed and beautiful and shows why their games are so popular. If you think video games lack creativity, this book should give you a different view. Now I can't wait to play this newest entry in the Bioshock franchise.





via Wayne's bookshelf: read http://www.goodreads.com/review/show/583792229?utm_medium=api&utm_source=rss

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